Whaley, Ben. Toward a Gameic World: New Rules of Engagement from Japanese Video Games. Ann Arbor: University of Michigan Press (2023). Publisher’s site.
Predictably, my one week, one book plan went almost immediately off the rails as life demanded attention. The bad news is that I fell a bit behind my reading schedule, but the good news is that I solidified plans to be in Japan this summer AND I got to read through Ben Whaley’s new book on Japanese video games! As I said in my first post in this series, the idea behind my summer reading project was to try to acquaint myself with the state of game studies as a field, especially with those books related to Japanese games. From my initial forays on the English language side of things, it seems that a lot of those conversations are happening around Japanese video games. This was my impression as I started thinking about my research project, and I have some theories about why there’s such a dearth of Anglophone scholarship on Japanese analog gaming compared to video games, but enough about me! Let’s talk about this book!
I had initially gone into Toward a Gameic World thinking that it would look somewhat like the kind of work I do: a social history of media that investigates the conditions of possibility for what they do. What I soon found, though, was that Whaley takes a much different approach to Japanese video games, one that slowly and methodically builds out a text-centric theoretical schema for approaching the study of video games and the social implications of their gameplay systems. By “slow” and “methodical,” I do NOT mean “boring,” however, and Whaley’s engaging, fun authorial voice made each chapter’s weighty theoretical arguments feel breezy to read. Let’s discuss!
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